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Developer Source 17
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Developer Source Volume 17 (I-MODE Publications, Inc.)(2000).iso
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dobbs
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mar97
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singf105.gif
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Graphics Interchange Format
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1998-02-10
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17KB
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499x105
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4-bit (16 colors)
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OCR:
Util,+1(s, a) = E Reward (s, a) + y max Util,(s, b) Figure 5: The dynamic programming method for solving the Bellman equations is to iterate this equation for all's and a.